Home Page¶
Welcome To Crydust's Blog!!!
欢迎来到晶尘的 Blog!!!
Intro¶
- An undergraduate student at UESTC, majoring in SoftWare Engineering, expected to graduate in 2026.
- Currently exploring technologies related to game engine development and game client development .
- have internship experience in Tencent Tianmei Studio
- 电子科技大学软件工程专业,预计 2026 年毕业
- 正在学习游戏引擎与游戏客户端开发相关技术
- 已有腾讯天美工作室实习经历
Recent Notes¶
- 帧同步--BUFF功能实现2025-06-16
- (帧同步)MOBA确定性物理碰撞计算库2025-06-12
- (帧同步)定点数运算数学库制作2025-06-10
- Unity客户端学习路线(初版)2025-05-23
- 【游戏开发】池化技术探讨:对象池、缓存池、内存池的区别2025-05-17
内容索引¶
Projects¶
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A MOBA-style frame-synchronized online multiplayer game - 【Honor of Kings】: This Game has currently completed the implementation of the fixed-point number physical collision library, the basic matching system, a complete frame synchronization network communication framework, the separation of the client's logic layer and presentation layer, as well as the skill and BUFF system based on configuration.
- Project progress: All the skills of the melee hero - Arthur have been fully implemented. The looped IP for local use has successfully enabled communication between the server and the client, and 1v1 battles have been conducted.
- Project future plan: Complete the implementation of all skills of the remote hero - Hou Yi, and purchase servers to verify the actual online battles.
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【CryDust Engine】: A game engine based on OpenGL, C++17, and .NET 9 for learning purposes.
- 【2025 CUSGA】Light Edges: Based on the light and shadow of the puzzle game, players need to use heavy machinery, in the light and shadow of the road to find the real end!
- First edition 【Light Edge】 (gameplay only, no art) won the second place in 2024 Perfect World MiniGame
- First edition 【Light Edge】 (gameplay only, no art) won the 2024 Gigabit Game Competition finalist award (top 20)
- Return Void - A Vertical Action Adventure GameAs the sole developer, I also took on part-time roles in shader writing and motion effect production. It took me half a year to create this side-scrolling action combat game!!! Enjoy an incredibly thrilling combat experience with over 30 meticulously crafted frame-by-frame animations. The game features various gameplay elements such as puzzles and a storyline. Come and collect crystals to save this country on the verge of ruin!!!
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仿MOBA帧同步联网对战游戏-【王者荣耀】: 仿照王者荣耀游戏实现的MOBA帧同步项目,目前已完成定点数物理碰撞库、基础匹配系统实现、完整的帧同步网络通信框架、客户端逻辑层与表现层分离以及基于配置的技能与BUFF系统。
- 项目进度:已完成近战英雄--亚瑟的全部技能实现,并在本机使用回环IP成功实现服务器与客户端通信,进行1v1对战。
- 项目未来计划:完善远程英雄--后羿的全部技能实现,购买服务器验证真正的联网对战。
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CryDust Engine:基于 OpenGL、C++17 和 .NET 9 的游戏引擎,用于学习目的。
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【2025 CUSGA】光,影子,朝圣者:基于光线与阴影制作的解谜游戏,玩家需要利用重重机关,在光与影的道路中找到真正的终点!
- 初版【光缘】(仅玩法无美术)荣获2024完美世界MiniGame 第二名
- 初版【光缘】(仅玩法无美术)荣获2024吉比特入围奖(前20)
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横版动作冒险游戏《归墟起源》作为唯一程序,兼职Shader编写和动效制作,花了半年功夫做出来的横版动作战斗游戏!!! 超爽战斗体验,30多种逐帧动画打造的战特玩家战斗体验,内含解谜、剧情多种玩法。赶快来收集晶石,拯救这个快要变成废墟的国家吧!!!
站点信息¶
站点历史:
- 2022:利用Hexo搭建的JcMaricalithub.io,因为图床和格式问题弃置(原站点依然存在)
- 2023:Notion笔记网站,难以迁移,弃用
本站已重新建站于 2026.8.18
由于图床问题还有大量本地/历史博客会慢慢进行迁移~
- 框架:Mkdocs
- 主题:Material
- 控制:Vercel
- 图床:PicGo + 阿里云 OSS
- 编写工具:Obsidian
游戏开发&图形技术交流群:933403646,欢迎所有想要交流博客或者游戏相关技术的朋友来聊天~